![]() In part because of its high price and lack of developer support-both internally and externally-the Pippin was considered a commercial failure and Apple subsequently canceled the project in early 1997, with Bandai following shortly after in 1998. I grew up playing games on Macs through the 90s and early 2000s, so I’ve always had a soft spot for the classic Mac OS. ![]() I learned how to program on a Mac and nurtured those coding skills over several years, which I later parlayed into a modest career in video game development. All the while I noticed that while other vintage consoles were getting renewed attention due to burgeoning homebrew developer scenes of their own, the poor Pippin was being left out in the cold. By the late 2010s I figured that since nobody had paid much attention to Apple’s foray into video games, then I may as well, especially given my nostalgia for classic Mac gaming. ![]() So I cracked its signing key in May 2019 and shortly thereafter released a boot disc called Pippin Kickstart that made it easier for folks to test their own Pippin CD-ROMs. When I released Pippin Kickstart 1.0.1 at the beginning of July 2019, I thought it was a done deal.
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